I kind of wish all units just had 32 movement points on the strategic level. Movement 40 units can be really annoying in mps. Only one faction can instantly mod units, making assembly more broken in simultaneous games (where other factions need 2 turns to mod, and have reduced strength while modding). A single turn out of action is all you need to remove most of the exploitation surrounding hero item trading. Instantly transporting and trading hero items is pretty broken. SECTORS LOOK SMALLER like 6 hexes, instead of 12.įorward outposts could use another resource other than influence. Trading sectors with anyone creates a forward outpost without using influence. Limitation on operations cast by allies in fight? Things from Planetfall I hope they change: Less powerful temporary summons (like the constrictor) Targeting obstacles for higher hit chances on jumping attacks and/or aoes? (could move into things i would like changed) Road building with sectors works really well and is fun. Status effect check (included leader and t4 extra resistance relative to t1) Special resource for modding (like cosmite)Īccuracy (more predictable, less rng than previous combat systems. Things from Planetfall I hope that they keep: Colony militia (Other youtuber stopped playing planetfall and went back to aow3, but i think planetfall is a much better game) In this video we are going to discuss 3 things. In case you would prefer to read what we talked about. Feel free to leave comments here or on Youtube, if you disagree with any of our assessments.
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